However, if you did 100 runs to build 100 batches of rockets, because material rounding occurs after you multiply by the number of runs, you would need 3038 Tritanium and 2548 Pyerite to build 100 rocket batches. CCP hf. Gas cloud harvesting It can clearly be seen that the fewer materials you require to build an item, the more profitable selling your item is likely to be. Installing a ME or TE job will have the following cost: where Process Time Value is a number derived from the material cost of producing the item, blueprint rank and blueprint research level (ME and TE handled separately) and the system cost index is a number derived from the ammount of work done in that system. Goes blank if any Time Efficiency Research has been done on the blueprint. Each time you perform TE research on a BPO, it will reduces the time required by 2%. You can sometimes find them for sale on contracts or on the Sell Orders forum, for vast sums. So improving the ME level will not have any effect on how long TE research will take. In this way, even researching to -1% or -2% ME can be worthwhile if you intend to mass produce items. Copying of a BPO always takes 80% of the build time, on a per run basis. This page was last edited on 4 October 2020, at 02:21. Time Efficiency (TE) research reduces the amount of time required to manufacture the item from the blueprint. To manufacture an item, you will need a blueprint, and the materials listed in the blueprint. Blueprints are either originals or copies. Though blueprint copies with higher ME can be received as reward from COSMOS missions. You can also find blueprints ingame through contracts. So I’m a returning player. Reprocessing You can also find blueprints ingame through contracts. Different BPCs have a different maximum number of runs you can set. The current TE level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints. Each time you perform ME research on a BPO, it will reduces the materials required by -1%. Science (1x) - reduces time required to copy a BPO by 5% per level'Science is the basic skill in the Science section of the character skills. If your 0% ME blueprint requires 1 unit of a material to build, even ME -10% will not reduce that amount of materials at all. Scout Scoped Quad 3500mm Siege Artillery Blueprint. Creating a Tech 2 BPC can only be done using a Tech 1 BPC - not a BPO. Blueprints are instructions on how to manufacture items. You can see that at 0% ME, the Scourge rocket requires 31 Tritanium and 26 Pyerite to build. BPCs have a limited number of runs, and once these runs are all used up the BPC will disappear. Right-clicking on any blueprint gives you the option to initiate any job with the blueprint. You cannot research BPCs, so make sure your BPO is researched to the ME and TE levels you require before you copy it. The final output would produce 5 BPCs with 10 runs each, from which you could build 50 total Blackbirds. This is most obvious in T2 ship manufacturing where you will always need one T1 hull for one T2 product even with high ME and multiple runs. Ship BPCs for example can only be given 10 runs, whereas most modules and ammunition can have up to 600 runs. As well as the maximum runs per copy, you can also see the base copy time - a.k.a. Planetary Interaction (Note that the game seeds BPOs to NPCs in various regions of space. Planetary Interaction) and will not have a corresponding Blueprint, but in most cases an item where no corresponding blueprint exists can not be built by players and is usually only obtainable through looting it from NPCs or acquiring them from current owners. Selling well-researched BPCs, for other manufacturers to build from, can be a lucrative business in itself. I am currently running through the basic tutorial, I have started watching as many newbie guides as I can, however I cannot find ones that are deep-dive and explain EVERYTHING. For example you will always need 10 Rifters to build 10 Jaguars, never 9, even if your Jaguar blueprint is fully researched. This skill will reduce the time required for blueprint copying by 25% at maximum level. The next line of icons shows what you can do with it. where the base durationn is the job duration of researching a rank 1 blueprint to level n in seconds as listed in the above table for base research times.